The Lore of S4GE
We are having a lot of fun creating S4GE and its deep strategic combat system. As my first serious game developing project, I couldn't feel prouder. It's weird though that, for me, it's not enough. At Playtra we don't want just to create fun games (which is, in itself hard enough) but we want to build worlds. Since its conception, in a tiny meeting room, S4GE's lure has always been as crucial as its combat and mechanics. The idea of little kids, controlling big golems powered by old memories land itself beautifully to high storytelling and I will try my best to honour that potential.
From today I'll share little pieces of the lure, places and characters that make S4GE such an exciting world to build. I'll try to keep it short and sweet but, please let me know if you want to hear more about it.
For this first week, a little passage from the first act: The Age...